I don’t just dress to impress — I dress my games to stun

My name is Michael Cammack

Where to find me

Let’s work together

I’m available at:

Where I fit in Game Development

Main skills

• Systems Design & Mechanic Balancing

• Gameplay Rules & Player Progression

• Player Onboarding & ExperienceDesign

• Playtesting (Qualitative Analysis & User Behavior Evaluation)

• Data-Driven Iteration & Design
Refinement

Tools

• Unity(C#)

• Unreal (Blueprints)

• Jira, Confluence, Trello

• Plastic SCM, Perforce

Experience

Game Designer

Well Dressed Games Studio

September 2025 - January 2026

  • Defined and implemented core gameplay systems and rule sets, including stance-based combat, energy economy, and modular enemy interactions.
  • Designed mechanics and constraints that governed player abilities, resource usage, and overall gameplay strategy.
  • Conducted iterative playtesting using qualitative feedback and observed player behavior to refine gameplay systems.
  • Analyzed playtest results to identify friction points and adjusted mechanics to improve clarity, balance, and engagement.
  • Developed clear, organized design documentation outlining system behavior, mechanics, and implementation details, and provided guidance for consistent content implementation.

3D Level Developer

Caution Ready Games LLC

December 2021 - September 2022

  • Created level blockouts in Unity based on provided bubble diagrams and design direction.
  • Implemented and maintained Plastic SCM workflows within Unity to share updates with team.
  • Imported and integrated character models and assets from artists into the game environment.
  • Set up and maintained Plastic SCM version control workflows for a distributed team.

Education

Bachelor of Science in Game Design (B.S.)

Full Sail University, Winter Park, FL

September 2019 - February 2022

Academic Projects:

Game Designer/Full Sail University Capstone – Atonement

October 2021 – February 2022

 

  • Planned and documented gameplay systems using Confluence.
  • Designed mechanics in Unity using C# such as a teleportation system, enemy boss behavior, and projectiles.
  • Tested builds and recorded bugs using Jira.
  • Utilized Perforce for version control and collaboration

Get in touch