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Project: Feel The Vibe

A third-person action prototype developed solo to explore gameplay systems, iteration, and end-to-end project ownership.

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Project Overview

Project: Feel The Vibe is a third-person action game prototype focused on fast-paced combat and modular gameplay systems. Players switch between different combat stances, manage resources, and adapt to enemy encounters using a mix of melee and ranged tools.

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Rather than building a single isolated mechanic, this project was developed as a complete, playable experience, allowing systems to interact and evolve together through iteration and playtesting.

Project Goals

This project was created as a focused opportunity to strengthen my game design skill set through hands-on development and iteration.

Ā 

  • Build a complete, playable game experience from concept to release
  • Practice designing modular gameplay systems that could be iterated on independently
  • Improve my ability to test, refine, and balance mechanics based on feel
  • Develop stronger end-to-end ownership skills while working solo

My Role

Solo Game Designer & Developer

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  • Designed core gameplay systems, including combat, stances, and resource management
  • Implemented and iterated on gameplay mechanics in Unity
  • Conducted regular playtesting and refined systems based on usability and feel
  • Maintained project documentation, version control, and builds
  • Created devlogs to document progress, challenges, and design decisions

Client

John Doe

category

Career

tag

Career

date

November 18, 2020

Contact me

Feel free to send me a message or give me a call if you want to enhance your recruitment.

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Let's connect

I’m available at

mcammack23@gmail.com

(937) 260-5258

Where to find me

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